[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 25

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -209,7376
Objectives[0]positionY = -1338,463
Objectives[0]positionZ = 34,8944
Objectives[0]Heading = 2,198169
Objectives[0]model = g_f_importexport_01
Objectives[0]variation = Random
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 4
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 3
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = HeavyPistol
Objectives[0]Weapon1 = SwitchBlade
Objectives[0]mission_ActorsCount = 13
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 5
Objectives[0]mission_Actors[0]positionX = -209,5813
Objectives[0]mission_Actors[0]positionY = -1336,734
Objectives[0]mission_Actors[0]positionZ = 34,8944
Objectives[0]mission_Actors[0]Heading = 185,7448
Objectives[0]mission_Actors[0]String_Name = ig_benny
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 5
Objectives[0]mission_Actors[1]positionX = -210,8493
Objectives[0]mission_Actors[1]positionY = -1337,57
Objectives[0]mission_Actors[1]positionZ = 34,8944
Objectives[0]mission_Actors[1]Heading = 235,5749
Objectives[0]mission_Actors[1]String_Name = mp_f_bennymech_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 5
Objectives[0]mission_Actors[2]positionX = -218,5892
Objectives[0]mission_Actors[2]positionY = -1330,224
Objectives[0]mission_Actors[2]positionZ = 30,89039
Objectives[0]mission_Actors[2]Heading = 274,0071
Objectives[0]mission_Actors[2]String_Name = s_m_m_autoshop_02
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_VEHICLE_MECHANIC
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 5
Objectives[0]mission_Actors[3]positionX = -222,2843
Objectives[0]mission_Actors[3]positionY = -1328,658
Objectives[0]mission_Actors[3]positionZ = 30,89039
Objectives[0]mission_Actors[3]Heading = 165,6416
Objectives[0]mission_Actors[3]String_Name = mp_f_bennymech_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_WELDING
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 5
Objectives[0]mission_Actors[4]positionX = -212,5177
Objectives[0]mission_Actors[4]positionY = -1329,576
Objectives[0]mission_Actors[4]positionZ = 30,89039
Objectives[0]mission_Actors[4]Heading = 103,6971
Objectives[0]mission_Actors[4]String_Name = s_m_m_autoshop_02
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 5
Objectives[0]mission_Actors[5]positionX = -211,8878
Objectives[0]mission_Actors[5]positionY = -1324,517
Objectives[0]mission_Actors[5]positionZ = 30,89039
Objectives[0]mission_Actors[5]Heading = 277,0681
Objectives[0]mission_Actors[5]String_Name = g_f_importexport_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 5
Objectives[0]mission_Actors[6]positionX = -211,942
Objectives[0]mission_Actors[6]positionY = -1323,785
Objectives[0]mission_Actors[6]positionZ = 30,89039
Objectives[0]mission_Actors[6]Heading = 268,8561
Objectives[0]mission_Actors[6]String_Name = g_f_importexport_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 5
Objectives[0]mission_Actors[7]positionX = -212,0822
Objectives[0]mission_Actors[7]positionY = -1323,001
Objectives[0]mission_Actors[7]positionZ = 30,89039
Objectives[0]mission_Actors[7]Heading = 259,56
Objectives[0]mission_Actors[7]String_Name = g_f_importexport_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 5
Objectives[0]mission_Actors[8]positionX = -210,5247
Objectives[0]mission_Actors[8]positionY = -1322,307
Objectives[0]mission_Actors[8]positionZ = 31,711
Objectives[0]mission_Actors[8]Heading = 211,1275
Objectives[0]mission_Actors[8]String_Name = a_f_y_beach_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 5
Objectives[0]mission_Actors[9]positionX = -211,1132
Objectives[0]mission_Actors[9]positionY = -1325,734
Objectives[0]mission_Actors[9]positionZ = 31,93225
Objectives[0]mission_Actors[9]Heading = 335,9481
Objectives[0]mission_Actors[9]String_Name = a_f_y_beach_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 5
Objectives[0]mission_Actors[10]positionX = -200,7093
Objectives[0]mission_Actors[10]positionY = -1318,503
Objectives[0]mission_Actors[10]positionZ = 31,08936
Objectives[0]mission_Actors[10]Heading = 266,8212
Objectives[0]mission_Actors[10]String_Name = s_m_m_autoshop_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 5
Objectives[0]mission_Actors[11]positionX = -196,2704
Objectives[0]mission_Actors[11]positionY = -1317,002
Objectives[0]mission_Actors[11]positionZ = 31,08936
Objectives[0]mission_Actors[11]Heading = 267,5826
Objectives[0]mission_Actors[11]String_Name = mp_f_bennymech_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 5
Objectives[0]mission_Actors[12]positionX = -207,2653
Objectives[0]mission_Actors[12]positionY = -1323,392
Objectives[0]mission_Actors[12]positionZ = 30,89039
Objectives[0]mission_Actors[12]Heading = 104,036
Objectives[0]mission_Actors[12]String_Name = a_m_y_gay_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = 966099553
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 3
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[0]mission_Vehicles = 10
Objectives[0]mission_Vehicles[0]positionX = -221,9264
Objectives[0]mission_Vehicles[0]positionY = -1329,905
Objectives[0]mission_Vehicles[0]positionZ = 30,6349
Objectives[0]mission_Vehicles[0]Heading = 265,0106
Objectives[0]mission_Vehicles[0]Name = Minivan
Objectives[0]mission_Vehicles[0]Model = minivan
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -212,1234
Objectives[0]mission_Vehicles[1]positionY = -1321,202
Objectives[0]mission_Vehicles[1]positionZ = 30,32318
Objectives[0]mission_Vehicles[1]Heading = 234,4459
Objectives[0]mission_Vehicles[1]Name = Virgo Classic custom
Objectives[0]mission_Vehicles[1]Model = virgo2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = Salmonpink
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 3
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = True
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -212,2941
Objectives[0]mission_Vehicles[2]positionY = -1326,073
Objectives[0]mission_Vehicles[2]positionZ = 30,38887
Objectives[0]mission_Vehicles[2]Heading = 292,7989
Objectives[0]mission_Vehicles[2]Name = Voodoo custom
Objectives[0]mission_Vehicles[2]Model = voodoo
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicGreen
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicLime
Objectives[0]mission_Vehicles[2]HasPearlescent = True
Objectives[0]mission_Vehicles[2]Livery = 3
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = True
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -213,7533
Objectives[0]mission_Vehicles[3]positionY = -1331,157
Objectives[0]mission_Vehicles[3]positionZ = 30,34649
Objectives[0]mission_Vehicles[3]Heading = 359,3742
Objectives[0]mission_Vehicles[3]Name = Moonbeam custom
Objectives[0]mission_Vehicles[3]Model = moonbeam2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicClassicGold
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 3
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = True
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -208,9174
Objectives[0]mission_Vehicles[4]positionY = -1309,955
Objectives[0]mission_Vehicles[4]positionZ = 30,65951
Objectives[0]mission_Vehicles[4]Heading = 323,5432
Objectives[0]mission_Vehicles[4]Name = BMX
Objectives[0]mission_Vehicles[4]Model = bmx
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicSaxonyBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -220,6927
Objectives[0]mission_Vehicles[5]positionY = -1309,324
Objectives[0]mission_Vehicles[5]positionZ = 30,724
Objectives[0]mission_Vehicles[5]Heading = 326,54
Objectives[0]mission_Vehicles[5]Name = Virgo Classic custom
Objectives[0]mission_Vehicles[5]Model = virgo2
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicOrange
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicChampagne
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = True
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -225,6217
Objectives[0]mission_Vehicles[6]positionY = -1309,3
Objectives[0]mission_Vehicles[6]positionZ = 30,78604
Objectives[0]mission_Vehicles[6]Heading = 318,0844
Objectives[0]mission_Vehicles[6]Name = Voodoo custom
Objectives[0]mission_Vehicles[6]Model = voodoo
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicChampagne
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 2
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = True
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -211,5518
Objectives[0]mission_Vehicles[7]positionY = -1294,797
Objectives[0]mission_Vehicles[7]positionZ = 30,75206
Objectives[0]mission_Vehicles[7]Heading = 199,379
Objectives[0]mission_Vehicles[7]Name = Moonbeam custom
Objectives[0]mission_Vehicles[7]Model = moonbeam2
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = True
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -215,9341
Objectives[0]mission_Vehicles[8]positionY = -1292,56
Objectives[0]mission_Vehicles[8]positionZ = 30,65814
Objectives[0]mission_Vehicles[8]Heading = 196,5912
Objectives[0]mission_Vehicles[8]Name = Faction custom
Objectives[0]mission_Vehicles[8]Model = faction2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicSeaGreen
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = True
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -230,8733
Objectives[0]mission_Vehicles[9]positionY = -1309,489
Objectives[0]mission_Vehicles[9]positionZ = 30,65264
Objectives[0]mission_Vehicles[9]Heading = 312,3789
Objectives[0]mission_Vehicles[9]Name = Chino custom
Objectives[0]mission_Vehicles[9]Model = chino2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = True
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = -214,7967
Objectives[1]positionY = -1324,537
Objectives[1]positionZ = 29,89039
Objectives[1]Cutscenes_Time = 3
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 9
Objectives[1]Cutscenes_Follow_Hieght = 1
Objectives[1]Cutscenes_Follow_Angle = 70
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -209,9055
Objectives[2]positionY = -1339,929
Objectives[2]positionZ = 33,89939
Objectives[2]Cutscenes_Time = 18
Objectives[2]Cutscenes_Trans_Time = 4
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 5
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 5
Objectives[2]ObjectiveMessages[0]positionX = 1979,457
Objectives[2]ObjectiveMessages[0]positionY = -1876,739
Objectives[2]ObjectiveMessages[0]positionZ = 122,7369
Objectives[2]ObjectiveMessages[0]Message = ~b~Okay... most of the cars are ready to go out... this month photo shoot is almost over... I'd say we can get more cars...
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 1982,891
Objectives[2]ObjectiveMessages[1]positionY = -1877,515
Objectives[2]ObjectiveMessages[1]positionZ = 121,4857
Objectives[2]ObjectiveMessages[1]Message = ~p~Okay, I'll call the girls and let's go get some more cars.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 8
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 1991,419
Objectives[2]ObjectiveMessages[2]positionY = -1878,22
Objectives[2]ObjectiveMessages[2]positionZ = 118,877
Objectives[2]ObjectiveMessages[2]Message = ~r~Is Rosy still away?
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 13
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 1996,48
Objectives[2]ObjectiveMessages[3]positionY = -1878,478
Objectives[2]ObjectiveMessages[3]positionZ = 117,6454
Objectives[2]ObjectiveMessages[3]Message = ~p~Yes, she is still to her sister.
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 15
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[4]positionX = 2002,927
Objectives[2]ObjectiveMessages[4]positionY = -1878,922
Objectives[2]ObjectiveMessages[4]positionZ = 116,5135
Objectives[2]ObjectiveMessages[4]Message = ~b~I don't want you to go alone, go get Lamar.
Objectives[2]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[4]Sender = 
Objectives[2]ObjectiveMessages[4]Subject = 
Objectives[2]ObjectiveMessages[4]MessageColor = White
Objectives[2]ObjectiveMessages[4]PlayFromStart = False
Objectives[2]ObjectiveMessages[4]Delay = True
Objectives[2]ObjectiveMessages[4]DelayTime = 18
Objectives[2]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[4]TypeSubtitle = True
Objectives[2]ObjectiveMessages[4]TypeTextMesage = False
Objectives[2]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -203,411
Objectives[3]positionY = -1329,927
Objectives[3]positionZ = 29,89039
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = -205,6874
Objectives[4]positionY = -1313,208
Objectives[4]positionZ = 30,11085
Objectives[4]Heading = 266,8212
Objectives[4]Diameter = 3
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1,5
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 3
Objectives[4]ObjectiveMessages[0]positionX = 2012,104
Objectives[4]ObjectiveMessages[0]positionY = -1880,515
Objectives[4]ObjectiveMessages[0]positionZ = 115,3147
Objectives[4]ObjectiveMessages[0]Message = ~p~Lamar? Ain't it like going alone?
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 2016,041
Objectives[4]ObjectiveMessages[1]positionY = -1879,906
Objectives[4]ObjectiveMessages[1]positionZ = 115,0802
Objectives[4]ObjectiveMessages[1]Message = ~b~Emh... yes... maybe yes, but anyway, take him with you.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 3
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = 2021,687
Objectives[4]ObjectiveMessages[2]positionY = -1879,777
Objectives[4]ObjectiveMessages[2]positionZ = 115,1197
Objectives[4]ObjectiveMessages[2]Message = ~p~Okay.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 8
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = -204,9294
Objectives[5]positionY = -1306,52
Objectives[5]positionZ = 30,31597
Objectives[5]ObjectiveRotation = 311,8212
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 2
Objectives[5]mission_Vehicles[0]positionX = -200,5161
Objectives[5]mission_Vehicles[0]positionY = -1296,55
Objectives[5]mission_Vehicles[0]positionZ = 30,48293
Objectives[5]mission_Vehicles[0]Heading = 88,27641
Objectives[5]mission_Vehicles[0]Name = Moonbeam custom
Objectives[5]mission_Vehicles[0]Model = buccaneer2
Objectives[5]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[5]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[5]mission_Vehicles[0]PearlescentColor = HotPink
Objectives[5]mission_Vehicles[0]HasPearlescent = True
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = True
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 10
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 17
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[5]mission_Vehicles[1]positionX = -147,3432
Objectives[5]mission_Vehicles[1]positionY = -1297,801
Objectives[5]mission_Vehicles[1]positionZ = 30,40748
Objectives[5]mission_Vehicles[1]Heading = 86,53341
Objectives[5]mission_Vehicles[1]Name = Chino custom
Objectives[5]mission_Vehicles[1]Model = chino2
Objectives[5]mission_Vehicles[1]PrimaryColor = MetallicRed
Objectives[5]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicFormulaRed
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = 1
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincible = True
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 0
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 6
Objectives[5]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[5]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[5]mission_Vehicles[1]NeededForObjectiveHintCount = 1
Objectives[5]mission_Vehicles[1]NeededForObjectiveHint[0] = 6
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 9
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = -130,7433
Objectives[6]positionY = -1297,556
Objectives[6]positionZ = 28,82333
Objectives[6]Hint_Time = 3
Objectives[6]Hint_FOV = 20
Objectives[6]Hint_Use_Position = False
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = False
Objectives[6]Hint_Use_Vehicle = True
Objectives[6]mission_ActorsCount = 2
Objectives[6]mission_Actors[0]SpawnInVehicle = True
Objectives[6]mission_Actors[0]SeatIndex = 0
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -147,3432
Objectives[6]mission_Actors[0]positionY = -1297,801
Objectives[6]mission_Actors[0]positionZ = 30,40748
Objectives[6]mission_Actors[0]Heading = 86,53341
Objectives[6]mission_Actors[0]String_Name = g_f_importexport_01
Objectives[6]mission_Actors[0]Relationship_Group = Friend
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Pistol
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[6]mission_Actors[0]NeededForObjectiveHint[0] = 8
Objectives[6]mission_Actors[1]SpawnInVehicle = True
Objectives[6]mission_Actors[1]SeatIndex = -1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -147,3432
Objectives[6]mission_Actors[1]positionY = -1297,801
Objectives[6]mission_Actors[1]positionZ = 30,40748
Objectives[6]mission_Actors[1]Heading = 86,53341
Objectives[6]mission_Actors[1]String_Name = g_f_importexport_01
Objectives[6]mission_Actors[1]Relationship_Group = Friend
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = True
Objectives[6]mission_Actors[1]SetHealth = 100
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Pistol
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 99
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Task_List_Count = 2
Objectives[6]mission_Actors[1]Task_Repeat = False
Objectives[6]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[1]Task_List[0]PositionX = -130,5585
Objectives[6]mission_Actors[1]Task_List[0]PositionY = -1294,879
Objectives[6]mission_Actors[1]Task_List[0]PositionZ = 29,45792
Objectives[6]mission_Actors[1]Task_List[0]Speed = 1
Objectives[6]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[1]Task_List[1]Type = Drive
Objectives[6]mission_Actors[1]Task_List[1]PositionX = -202,9703
Objectives[6]mission_Actors[1]Task_List[1]PositionY = -1302,306
Objectives[6]mission_Actors[1]Task_List[1]PositionZ = 30,79597
Objectives[6]mission_Actors[1]Task_List[1]Speed = 100
Objectives[6]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[6]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[6]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[6]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[6]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[6]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[6]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[6]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[6]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[6]mission_Actors[1]Task_List[1]Reverse = False
Objectives[6]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[6]mission_Actors[1]Task_List[1]IgnoreRoads = True
Objectives[6]mission_Actors[1]Task_List[1]IgnoreAllPathing = True
Objectives[6]mission_Actors[1]Task_List[1]AvoidHighWays = True
Objectives[6]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[6]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[6]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[6]mission_Actors[1]NeededForObjectiveGoToActor[0] = 7
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = GoTo_Actor
Objectives[7]Text = 
Objectives[7]positionX = -160,1871
Objectives[7]positionY = -1300,586
Objectives[7]positionZ = 30,29393
Objectives[7]GoTo_Actor_ChangToCompanion = False
Objectives[7]GoTo_Actor_Distance = 3
Objectives[7]GoTo_Actor_Remove_Blip = True
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Hint_Objective
Objectives[8]Text = 
Objectives[8]positionX = -137,8088
Objectives[8]positionY = -1291,226
Objectives[8]positionZ = 30,29357
Objectives[8]Hint_Time = 14
Objectives[8]Hint_FOV = 40
Objectives[8]Hint_Use_Position = False
Objectives[8]Hint_Use_Player = False
Objectives[8]Hint_Use_Actor = True
Objectives[8]Hint_Use_Vehicle = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 5
Objectives[8]ObjectiveMessages[0]positionX = 2032,164
Objectives[8]ObjectiveMessages[0]positionY = -1880,317
Objectives[8]ObjectiveMessages[0]positionZ = 119,9016
Objectives[8]ObjectiveMessages[0]Message = ~y~Hey honey, what's up today?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 2034,221
Objectives[8]ObjectiveMessages[1]positionY = -1880,995
Objectives[8]ObjectiveMessages[1]positionZ = 120,6872
Objectives[8]ObjectiveMessages[1]Message = ~p~We get new cars.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 3
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 2036,728
Objectives[8]ObjectiveMessages[2]positionY = -1881,243
Objectives[8]ObjectiveMessages[2]positionZ = 121,5799
Objectives[8]ObjectiveMessages[2]Message = ~y~Well, you get us the address?
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 5
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 2041,747
Objectives[8]ObjectiveMessages[3]positionY = -1882,426
Objectives[8]ObjectiveMessages[3]positionZ = 123,5679
Objectives[8]ObjectiveMessages[3]Message = ~p~Benny will send you a message.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 8
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = True
Objectives[8]ObjectiveMessages[3]TypeTextMesage = False
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = 2046,164
Objectives[8]ObjectiveMessages[4]positionY = -1883,412
Objectives[8]ObjectiveMessages[4]positionZ = 125,1118
Objectives[8]ObjectiveMessages[4]Message = ~y~Great... so, see you later.
Objectives[8]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[4]Sender = 
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = White
Objectives[8]ObjectiveMessages[4]PlayFromStart = False
Objectives[8]ObjectiveMessages[4]Delay = True
Objectives[8]ObjectiveMessages[4]DelayTime = 11
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = True
Objectives[8]ObjectiveMessages[4]TypeTextMesage = False
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = -136,5515
Objectives[9]positionY = -1301,543
Objectives[9]positionZ = 30,37517
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 5
Objectives[9]Task_List[0]Type = EnterVehicle
Objectives[9]Task_List[0]PositionX = -130,2646
Objectives[9]Task_List[0]PositionY = -1296,333
Objectives[9]Task_List[0]PositionZ = 29,26408
Objectives[9]Task_List[0]Speed = 4
Objectives[9]Task_List[0]SeatIndex = -1
Objectives[9]Task_List[0]TaskIndex = 0
Objectives[9]Task_List[0]Warp = False
Objectives[9]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[9]Task_List[1]positionX = -73,35048
Objectives[9]Task_List[1]positionY = -1532,055
Objectives[9]Task_List[1]positionZ = 40,99948
Objectives[9]Task_List[1]Block = True
Objectives[9]Task_List[2]Type = Drive
Objectives[9]Task_List[2]PositionX = 42,52176
Objectives[9]Task_List[2]PositionY = -1492,999
Objectives[9]Task_List[2]PositionZ = 28,7537
Objectives[9]Task_List[2]Speed = 15
Objectives[9]Task_List[2]StopBeforeVehicles = True
Objectives[9]Task_List[2]StopBeforeActors = True
Objectives[9]Task_List[2]AvoidVehicles = False
Objectives[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[9]Task_List[2]AvoidActors = False
Objectives[9]Task_List[2]AvoidObjects = True
Objectives[9]Task_List[2]StopAtLights = True
Objectives[9]Task_List[2]UseBlinkers = True
Objectives[9]Task_List[2]AllowGoingWrongWay = False
Objectives[9]Task_List[2]Reverse = False
Objectives[9]Task_List[2]TakeShortestPath = False
Objectives[9]Task_List[2]IgnoreRoads = False
Objectives[9]Task_List[2]IgnoreAllPathing = False
Objectives[9]Task_List[2]AvoidHighWays = False
Objectives[9]Task_List[3]Type = Drive
Objectives[9]Task_List[3]PositionX = -113,1321
Objectives[9]Task_List[3]PositionY = -1865,437
Objectives[9]Task_List[3]PositionZ = 1,301354
Objectives[9]Task_List[3]Speed = 15
Objectives[9]Task_List[3]StopBeforeVehicles = True
Objectives[9]Task_List[3]StopBeforeActors = True
Objectives[9]Task_List[3]AvoidVehicles = False
Objectives[9]Task_List[3]AvoidEmptyVehicles = True
Objectives[9]Task_List[3]AvoidActors = False
Objectives[9]Task_List[3]AvoidObjects = True
Objectives[9]Task_List[3]StopAtLights = True
Objectives[9]Task_List[3]UseBlinkers = True
Objectives[9]Task_List[3]AllowGoingWrongWay = False
Objectives[9]Task_List[3]Reverse = False
Objectives[9]Task_List[3]TakeShortestPath = False
Objectives[9]Task_List[3]IgnoreRoads = False
Objectives[9]Task_List[3]IgnoreAllPathing = False
Objectives[9]Task_List[3]AvoidHighWays = False
Objectives[9]Task_List[4]Type = BlockNonTemporaryEvents
Objectives[9]Task_List[4]positionX = -124,6214
Objectives[9]Task_List[4]positionY = -1851,397
Objectives[9]Task_List[4]positionZ = 2,523209
Objectives[9]Task_List[4]Block = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]FaildText = 
Objectives[10]Type = Enter_Vehicle
Objectives[10]positionX = -200,2449
Objectives[10]positionY = -1297,892
Objectives[10]positionZ = 30,29597
Objectives[10]EnterVehicle_AsPassenger = False
Objectives[10]EnterVehicle_CanExit = True
Objectives[10]EnterVehicle_SetIsWanted = False
Objectives[10]EnterVehicle_SeatIndex = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = 2053,269
Objectives[10]ObjectiveMessages[0]positionY = -1887,509
Objectives[10]ObjectiveMessages[0]positionZ = 127,1579
Objectives[10]ObjectiveMessages[0]Message = ~p~Bye.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Text = 
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = -62,59385
Objectives[11]positionY = -1467,017
Objectives[11]positionZ = 31,15713
Objectives[11]Heading = 366,832
Objectives[11]Diameter = 10
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 37,5
Objectives[11]PlaySound = False
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 2057,22
Objectives[11]ObjectiveMessages[0]positionY = -1890,622
Objectives[11]ObjectiveMessages[0]positionZ = 128,4464
Objectives[11]ObjectiveMessages[0]Message = ~p~Wake up baby, it's time to go to work.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Text = 
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = -66,4435
Objectives[12]positionY = -1449,434
Objectives[12]positionZ = 35,00639
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 1
Objectives[12]mission_ActorsCount = 1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = -64,82919
Objectives[12]mission_Actors[0]positionY = -1452,32
Objectives[12]mission_Actors[0]positionZ = 32,1237
Objectives[12]mission_Actors[0]Heading = 191,832
Objectives[12]mission_Actors[0]String_Name = ig_lamardavis
Objectives[12]mission_Actors[0]Relationship_Group = Friend
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 50
Objectives[12]mission_Actors[0]Hearing_Range = 50
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Pistol
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 4
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[0]DestinationX = -63,89297
Objectives[12]mission_Actors[0]Task_List[0]DestinationY = -1455,696
Objectives[12]mission_Actors[0]Task_List[0]DestinationZ = 31,61465
Objectives[12]mission_Actors[0]Task_List[0]Rotation = 191,832
Objectives[12]mission_Actors[0]Task_List[0]Speed = 0,5
Objectives[12]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[12]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[1]DestinationX = -7,613731
Objectives[12]mission_Actors[0]Task_List[1]DestinationY = -1451,526
Objectives[12]mission_Actors[0]Task_List[1]DestinationZ = 30,05021
Objectives[12]mission_Actors[0]Task_List[1]Rotation = 191,832
Objectives[12]mission_Actors[0]Task_List[1]Speed = 0,5
Objectives[12]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[12]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[2]DestinationX = 21,84547
Objectives[12]mission_Actors[0]Task_List[2]DestinationY = -1457,942
Objectives[12]mission_Actors[0]Task_List[2]DestinationZ = 30,04476
Objectives[12]mission_Actors[0]Task_List[2]Rotation = 191,832
Objectives[12]mission_Actors[0]Task_List[2]Speed = 0,5
Objectives[12]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[12]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[3]DestinationX = 57,82287
Objectives[12]mission_Actors[0]Task_List[3]DestinationY = -1489,606
Objectives[12]mission_Actors[0]Task_List[3]DestinationZ = 28,72136
Objectives[12]mission_Actors[0]Task_List[3]Rotation = 191,832
Objectives[12]mission_Actors[0]Task_List[3]Speed = 0,5
Objectives[12]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[12]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[12]mission_Actors[0]NeededForObjectiveHint[0] = 13
Objectives[12]mission_Actors[0]NeededForObjectiveHint[1] = 15
Objectives[12]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[12]mission_Actors[0]NeededForObjectiveGoToActor[0] = 14
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Hint_Objective
Objectives[13]Text = 
Objectives[13]positionX = -61,65113
Objectives[13]positionY = -1452,79
Objectives[13]positionZ = 31,1237
Objectives[13]Hint_Time = 10
Objectives[13]Hint_FOV = 20
Objectives[13]Hint_Use_Position = False
Objectives[13]Hint_Use_Player = False
Objectives[13]Hint_Use_Actor = True
Objectives[13]Hint_Use_Vehicle = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = 2062,587
Objectives[13]ObjectiveMessages[0]positionY = -1896,578
Objectives[13]ObjectiveMessages[0]positionZ = 130,5877
Objectives[13]ObjectiveMessages[0]Message = ~p~Where will Lamar be? I bet he's wasting his time around as usual. There he is...
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Type = GoTo_Actor
Objectives[14]Text = 
Objectives[14]positionX = -63,24528
Objectives[14]positionY = -1454,33
Objectives[14]positionZ = 31,1237
Objectives[14]GoTo_Actor_ChangToCompanion = True
Objectives[14]GoTo_Actor_Distance = 6
Objectives[14]GoTo_Actor_Remove_Blip = True
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Hint_Objective
Objectives[15]Text = frozen yogurt
Objectives[15]positionX = -57,10078
Objectives[15]positionY = -1451,246
Objectives[15]positionZ = 31,11733
Objectives[15]Hint_Time = 16
Objectives[15]Hint_FOV = 40
Objectives[15]Hint_Use_Position = False
Objectives[15]Hint_Use_Player = False
Objectives[15]Hint_Use_Actor = True
Objectives[15]Hint_Use_Vehicle = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 4
Objectives[15]ObjectiveMessages[0]positionX = 2066,942
Objectives[15]ObjectiveMessages[0]positionY = -1910,041
Objectives[15]ObjectiveMessages[0]positionZ = 132,0859
Objectives[15]ObjectiveMessages[0]Message = ~p~Hey Lamar, come on, you work for Benny today.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 2068,31
Objectives[15]ObjectiveMessages[1]positionY = -1913,294
Objectives[15]ObjectiveMessages[1]positionZ = 131,409
Objectives[15]ObjectiveMessages[1]Message = ~g~What? Just now? I was going to get a frozen yougurt.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 5
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 2070,462
Objectives[15]ObjectiveMessages[2]positionY = -1918,423
Objectives[15]ObjectiveMessages[2]positionZ = 128,29
Objectives[15]ObjectiveMessages[2]Message = ~p~No, no frozen yogurt for you, today we work.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 10
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[3]positionX = 2071,609
Objectives[15]ObjectiveMessages[3]positionY = -1923,533
Objectives[15]ObjectiveMessages[3]positionZ = 123,7853
Objectives[15]ObjectiveMessages[3]Message = ~g~Shit... okay.
Objectives[15]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[3]Sender = 
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = White
Objectives[15]ObjectiveMessages[3]PlayFromStart = False
Objectives[15]ObjectiveMessages[3]Delay = True
Objectives[15]ObjectiveMessages[3]DelayTime = 14
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = True
Objectives[15]ObjectiveMessages[3]TypeTextMesage = False
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Type = Leave_Area
Objectives[16]positionX = -69,98787
Objectives[16]positionY = -1459,95
Objectives[16]positionZ = 31,11145
Objectives[16]Leave_Area_Distance = 50
Objectives[16]Leave_Area_Use_Objective_Position = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -207,0578
Objectives[17]positionY = -1299,746
Objectives[17]positionZ = 30,29597
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = True
Objectives[17]SetPlayerActor_Invincible = True
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = True
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 8
Objectives[17]Task_List[0]Type = EnterVehicle
Objectives[17]Task_List[0]PositionX = -199,9596
Objectives[17]Task_List[0]PositionY = -1296,056
Objectives[17]Task_List[0]PositionZ = 30,79597
Objectives[17]Task_List[0]Speed = 4
Objectives[17]Task_List[0]SeatIndex = -1
Objectives[17]Task_List[0]TaskIndex = 0
Objectives[17]Task_List[0]Warp = False
Objectives[17]Task_List[1]Type = Drive
Objectives[17]Task_List[1]PositionX = 106,7821
Objectives[17]Task_List[1]PositionY = -1940,595
Objectives[17]Task_List[1]PositionZ = 20,30371
Objectives[17]Task_List[1]Speed = 15
Objectives[17]Task_List[1]StopBeforeVehicles = True
Objectives[17]Task_List[1]StopBeforeActors = True
Objectives[17]Task_List[1]AvoidVehicles = True
Objectives[17]Task_List[1]AvoidEmptyVehicles = False
Objectives[17]Task_List[1]AvoidActors = False
Objectives[17]Task_List[1]AvoidObjects = True
Objectives[17]Task_List[1]StopAtLights = True
Objectives[17]Task_List[1]UseBlinkers = True
Objectives[17]Task_List[1]AllowGoingWrongWay = False
Objectives[17]Task_List[1]Reverse = False
Objectives[17]Task_List[1]TakeShortestPath = False
Objectives[17]Task_List[1]IgnoreRoads = False
Objectives[17]Task_List[1]IgnoreAllPathing = False
Objectives[17]Task_List[1]AvoidHighWays = False
Objectives[17]Task_List[2]Type = Drive
Objectives[17]Task_List[2]PositionX = 477,2482
Objectives[17]Task_List[2]PositionY = -1920,276
Objectives[17]Task_List[2]PositionZ = 24,69631
Objectives[17]Task_List[2]Speed = 15
Objectives[17]Task_List[2]StopBeforeVehicles = True
Objectives[17]Task_List[2]StopBeforeActors = True
Objectives[17]Task_List[2]AvoidVehicles = True
Objectives[17]Task_List[2]AvoidEmptyVehicles = True
Objectives[17]Task_List[2]AvoidActors = False
Objectives[17]Task_List[2]AvoidObjects = True
Objectives[17]Task_List[2]StopAtLights = True
Objectives[17]Task_List[2]UseBlinkers = True
Objectives[17]Task_List[2]AllowGoingWrongWay = False
Objectives[17]Task_List[2]Reverse = False
Objectives[17]Task_List[2]TakeShortestPath = False
Objectives[17]Task_List[2]IgnoreRoads = False
Objectives[17]Task_List[2]IgnoreAllPathing = False
Objectives[17]Task_List[2]AvoidHighWays = False
Objectives[17]Task_List[3]Type = Drive
Objectives[17]Task_List[3]PositionX = 217,6348
Objectives[17]Task_List[3]PositionY = -1616,045
Objectives[17]Task_List[3]PositionZ = 28,74559
Objectives[17]Task_List[3]Speed = 15
Objectives[17]Task_List[3]StopBeforeVehicles = True
Objectives[17]Task_List[3]StopBeforeActors = True
Objectives[17]Task_List[3]AvoidVehicles = True
Objectives[17]Task_List[3]AvoidEmptyVehicles = True
Objectives[17]Task_List[3]AvoidActors = False
Objectives[17]Task_List[3]AvoidObjects = True
Objectives[17]Task_List[3]StopAtLights = True
Objectives[17]Task_List[3]UseBlinkers = True
Objectives[17]Task_List[3]AllowGoingWrongWay = False
Objectives[17]Task_List[3]Reverse = False
Objectives[17]Task_List[3]TakeShortestPath = False
Objectives[17]Task_List[3]IgnoreRoads = False
Objectives[17]Task_List[3]IgnoreAllPathing = False
Objectives[17]Task_List[3]AvoidHighWays = False
Objectives[17]Task_List[4]Type = Drive
Objectives[17]Task_List[4]PositionX = -32,04361
Objectives[17]Task_List[4]PositionY = -1700,12
Objectives[17]Task_List[4]PositionZ = 28,78773
Objectives[17]Task_List[4]Speed = 15
Objectives[17]Task_List[4]StopBeforeVehicles = True
Objectives[17]Task_List[4]StopBeforeActors = True
Objectives[17]Task_List[4]AvoidVehicles = True
Objectives[17]Task_List[4]AvoidEmptyVehicles = True
Objectives[17]Task_List[4]AvoidActors = False
Objectives[17]Task_List[4]AvoidObjects = True
Objectives[17]Task_List[4]StopAtLights = True
Objectives[17]Task_List[4]UseBlinkers = True
Objectives[17]Task_List[4]AllowGoingWrongWay = False
Objectives[17]Task_List[4]Reverse = False
Objectives[17]Task_List[4]TakeShortestPath = False
Objectives[17]Task_List[4]IgnoreRoads = False
Objectives[17]Task_List[4]IgnoreAllPathing = False
Objectives[17]Task_List[4]AvoidHighWays = False
Objectives[17]Task_List[5]Type = Drive
Objectives[17]Task_List[5]PositionX = 132,6723
Objectives[17]Task_List[5]PositionY = -1418,411
Objectives[17]Task_List[5]PositionZ = 28,84148
Objectives[17]Task_List[5]Speed = 15
Objectives[17]Task_List[5]StopBeforeVehicles = True
Objectives[17]Task_List[5]StopBeforeActors = True
Objectives[17]Task_List[5]AvoidVehicles = True
Objectives[17]Task_List[5]AvoidEmptyVehicles = True
Objectives[17]Task_List[5]AvoidActors = False
Objectives[17]Task_List[5]AvoidObjects = True
Objectives[17]Task_List[5]StopAtLights = True
Objectives[17]Task_List[5]UseBlinkers = True
Objectives[17]Task_List[5]AllowGoingWrongWay = False
Objectives[17]Task_List[5]Reverse = False
Objectives[17]Task_List[5]TakeShortestPath = False
Objectives[17]Task_List[5]IgnoreRoads = False
Objectives[17]Task_List[5]IgnoreAllPathing = False
Objectives[17]Task_List[5]AvoidHighWays = False
Objectives[17]Task_List[6]Type = Drive
Objectives[17]Task_List[6]PositionX = -203,0044
Objectives[17]Task_List[6]PositionY = -1416,679
Objectives[17]Task_List[6]PositionZ = 30,84359
Objectives[17]Task_List[6]Speed = 15
Objectives[17]Task_List[6]StopBeforeVehicles = True
Objectives[17]Task_List[6]StopBeforeActors = True
Objectives[17]Task_List[6]AvoidVehicles = True
Objectives[17]Task_List[6]AvoidEmptyVehicles = True
Objectives[17]Task_List[6]AvoidActors = False
Objectives[17]Task_List[6]AvoidObjects = True
Objectives[17]Task_List[6]StopAtLights = True
Objectives[17]Task_List[6]UseBlinkers = True
Objectives[17]Task_List[6]AllowGoingWrongWay = False
Objectives[17]Task_List[6]Reverse = False
Objectives[17]Task_List[6]TakeShortestPath = False
Objectives[17]Task_List[6]IgnoreRoads = False
Objectives[17]Task_List[6]IgnoreAllPathing = False
Objectives[17]Task_List[6]AvoidHighWays = False
Objectives[17]Task_List[7]Type = Drive
Objectives[17]Task_List[7]PositionX = 25,4745
Objectives[17]Task_List[7]PositionY = -1477,445
Objectives[17]Task_List[7]PositionZ = 29,63069
Objectives[17]Task_List[7]Speed = 15
Objectives[17]Task_List[7]StopBeforeVehicles = True
Objectives[17]Task_List[7]StopBeforeActors = True
Objectives[17]Task_List[7]AvoidVehicles = True
Objectives[17]Task_List[7]AvoidEmptyVehicles = True
Objectives[17]Task_List[7]AvoidActors = False
Objectives[17]Task_List[7]AvoidObjects = True
Objectives[17]Task_List[7]StopAtLights = True
Objectives[17]Task_List[7]UseBlinkers = True
Objectives[17]Task_List[7]AllowGoingWrongWay = False
Objectives[17]Task_List[7]Reverse = False
Objectives[17]Task_List[7]TakeShortestPath = False
Objectives[17]Task_List[7]IgnoreRoads = False
Objectives[17]Task_List[7]IgnoreAllPathing = False
Objectives[17]Task_List[7]AvoidHighWays = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -207,8514
Objectives[18]positionY = -1397,401
Objectives[18]positionZ = 30,24106
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 6
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = True
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 1,4
Objectives[18]Cutscenes_Follow_Hieght = 0,7
Objectives[18]Cutscenes_Follow_Angle = 155
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 2073,77
Objectives[18]ObjectiveMessages[0]positionY = -1935,491
Objectives[18]ObjectiveMessages[0]positionZ = 122,0253
Objectives[18]ObjectiveMessages[0]Message = ~p~Fuck, now I want a frozen yogurt too...
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = -221,2585
Objectives[19]positionY = -1392,376
Objectives[19]positionZ = 30,25827
Objectives[19]Cutscenes_Time = 6
Objectives[19]Cutscenes_Trans_Time = 10
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = True
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 1,6
Objectives[19]Cutscenes_Follow_Hieght = 0,7
Objectives[19]Cutscenes_Follow_Angle = 25
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 6
Objectives[19]ObjectiveMessages[0]positionX = 2073,899
Objectives[19]ObjectiveMessages[0]positionY = -1943,169
Objectives[19]ObjectiveMessages[0]positionZ = 121,916
Objectives[19]ObjectiveMessages[0]Message = ~g~So... what do we do today?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 2074,204
Objectives[19]ObjectiveMessages[1]positionY = -1946,442
Objectives[19]ObjectiveMessages[1]positionZ = 121,687
Objectives[19]ObjectiveMessages[1]Message = ~p~New cars...
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 3
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 2074,464
Objectives[19]ObjectiveMessages[2]positionY = -1951,107
Objectives[19]ObjectiveMessages[2]positionZ = 121,2773
Objectives[19]ObjectiveMessages[2]Message = ~g~Oh shit... always in the gang areas?
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 5
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = True
Objectives[19]ObjectiveMessages[2]TypeTextMesage = False
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 2074,902
Objectives[19]ObjectiveMessages[3]positionY = -1958,452
Objectives[19]ObjectiveMessages[3]positionZ = 120,5467
Objectives[19]ObjectiveMessages[3]Message = ~p~Yes...
Objectives[19]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = True
Objectives[19]ObjectiveMessages[3]DelayTime = 8
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = True
Objectives[19]ObjectiveMessages[3]TypeTextMesage = False
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[4]positionX = 2075,156
Objectives[19]ObjectiveMessages[4]positionY = -1964,78
Objectives[19]ObjectiveMessages[4]positionZ = 119,4646
Objectives[19]ObjectiveMessages[4]Message = ~g~Shit... it never ends well...
Objectives[19]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[4]Sender = 
Objectives[19]ObjectiveMessages[4]Subject = 
Objectives[19]ObjectiveMessages[4]MessageColor = White
Objectives[19]ObjectiveMessages[4]PlayFromStart = False
Objectives[19]ObjectiveMessages[4]Delay = True
Objectives[19]ObjectiveMessages[4]DelayTime = 9
Objectives[19]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[4]TypeSubtitle = True
Objectives[19]ObjectiveMessages[4]TypeTextMesage = False
Objectives[19]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[5]positionX = 2074,925
Objectives[19]ObjectiveMessages[5]positionY = -1971,603
Objectives[19]ObjectiveMessages[5]positionZ = 116,8234
Objectives[19]ObjectiveMessages[5]Message = ~p~Yeah...
Objectives[19]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[5]Sender = 
Objectives[19]ObjectiveMessages[5]Subject = 
Objectives[19]ObjectiveMessages[5]MessageColor = White
Objectives[19]ObjectiveMessages[5]PlayFromStart = False
Objectives[19]ObjectiveMessages[5]Delay = True
Objectives[19]ObjectiveMessages[5]DelayTime = 12
Objectives[19]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[5]TypeSubtitle = True
Objectives[19]ObjectiveMessages[5]TypeTextMesage = False
Objectives[19]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -252,2556
Objectives[20]positionY = -1396,272
Objectives[20]positionZ = 30,2908
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = True
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 23,34756
Objectives[21]positionY = -1459,164
Objectives[21]positionZ = 29,54568
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 10
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 25,99888
Objectives[22]positionY = -1454,245
Objectives[22]positionZ = 29,27101
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 10
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 29,8085
Objectives[23]positionY = -1450,135
Objectives[23]positionZ = 28,8832
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 10
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = 34,49125
Objectives[24]positionY = -1444,482
Objectives[24]positionZ = 28,34987
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 10
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

